What Blizzard did right/did wrong with World of Warcraft
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There is a lot of people who do not like World of Warcraft. However, if you really press them, I wager the majority will admit that they, at some point in time, enjoyed this game.I honestly think WoW, when its broken down and objectivly and impartially reviewed is a damn good game. They did a LOT of things right.
However, I left WoW for several reasons and those reasons are things I now think about when I investigate and chose to play the next MMORPG coming out.
Below I briefly list some of the good and bad aspects of this game (My opinion only, however feel free to add yours).
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It Took the standard MMORPG, and just made it better. There was nothing groundbreaking about WoW compared to other MMORPGs of the day (EQ, UO, DAoC). But Blizzard did its homework. It looked at each of the preceeding games, found out what worked, and what didnt. |
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Mostly static world. Like most/all MMO's, things that started one way, stay that way for the remainder of the game. I know, this sucks, and I don't really have anything to say that makes up for it. But where WoW has disappointed is that it has spent time making new things better yet leaving the older zones to stagnate and fester. Many times they create new quests that involve older zones and areas, but its usually just a brief jaunt and you get the feeling that your almost being forced to visit. There is also a little too little variation in the enemies you fight. Most every trash mob can be recognized in at least 5 different zones. They take the same skin, apply different colors, or add a couple random things sticking out of it and change the name. Raid or Die. Everyone reaching for the same carrot, everyone running around in the same armor sets. One of the things that kept me playing WoW for a year and a half was the fact that from 1-70 you could progress through soloing, grouping, dungeon-crawling, world questing, you name it. Once you got to endgame, the only options were PvP or raid content. The raid affected most every aspect of the game. For example, in the end game there is no other means to advance a profession than raiding. In addition, loot from raids seemed to be better than anything that the player could make so there didn't seem to be much point in leveling up professions. This also led to a huge requirement for Guilds. And with that a hard core atmosphere developed in many. DKP, Raid attendance records and other player measurments were not invented by this game...but in WoW they were augmented 10-100 fold. Alas, World of Warcraft is a game that does not equate success with casual. In this game raid progress became a measuring stick of all guilds .....stagnation breed discontent ...and drama befiting the Lifetime/Oprah/and Hallmark networks was and still is prevalent. Group roles and forced grouping: Nothing possible without healers and tanks. You always need at least 1 tank and 1 healer (priest etc.) for bigger encounters (like 5 man instances, raids etc.). Especially for Heroic this is a pain in the butt for small guilds as the chars need to fill those roles somehow. No real possibility for groups consisting of 5 different classes unless someone has the ability to tank and another the ability to heal. Eventually all 5 man content falls under a familiar formula. Grindfest. If there is one word that epitomizes this game is 'Grind'. However, lets be honest ...WoW did not invent the grind. The XP grind to get from lev 1 to lev 70 is small when compared to other games which preceeded it (Anyone remember the good ol days of Everquest?). However, WoW incorporated multiple layers of grinding...specifically faction grinding. There are over a hundred factions in this game, each requiring a significant time to gain exalted status. Many of which are requirements in order to advance in the game and instances (I.E heroic instances and keying). When you step back and look from a distance...getting to level 70 was the easy part. Lack of meaningful PvP. PvP content is totally meaningless - it's all instances and affects nothing (except personal reputation). Nothing in WoW affects anything else, for that matter. In the end its all about bragging rights ..and you are completly unable to bragg in game because of the inability to speak to the opposite faction after/during the fight. You have to take it to the forums (where it is soundly diluted). In the end, the experience leaves you somewhat empty. The importance of gear. Blizzard made no apologies for this design. Nor should they. ..this game is a PVE game. Success in this game is measured in instances and raids. in the PvP and arena areas most players would like to value skill over gear, but in the end the gear itself can make such a huge disparity between players that players need only to know several tactics and not make mistakes to find the majority of wins. If you didnt raid or pvp grind then you were basically screwed no matter how well you knew your character because the person with the best gear won 97% of the time. For a long time PVE gear was far better than PvP/Arena gear...however this is being adjusted and they are now more comparible.
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Good luck out there.
Hope this helps
| What Players like about World of Warcraft | ...and the vocal minority |
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| Aurelyn I play WOW, the game that sucks less than the rest!!! |
Nikko91 Over my time of playing wow i have noticed blizzards amazing ability to screw up classes. Blizzard have had the most pathetic attempts to balance classes ever, always leaving 1 particular class better than all others. |
| Crimsonsteel WoW was successfull because it was the right game at the right time. When it was released it really was better than every other mmo on the market. Of course thats not to say its a great game. Don't get me wrong it's a horrible game and I won't go near it anymore but it really is better than it's competion. |
Nightsoldier Blizzard screwed over PvP Pre BC by making it a grind fest. I wasnt there for the TM SS battles but I was there for vanilla AV and it was amazing. It was all about fun and killing the other side as muc has you can for hours on end. When I left PvP was a grindfest for epics and from what Ive heard its only gotten worse. I think there PvP is long past fixing which is why I'm not planning on returning. |
| Saint4God Three years and still joyfully playing. I can't say that about any other game. RP servers were a good idea and a nice haven for RP guilds. Customer service is unmatched. Graphics are actually good when you have the hardware and ramp up the settings. User interface is efficient and easy to use. Lag is minimal, no zoning, economy is well balanced. The list goes on... |
Airhead I was there from the beginning, so I saw TM-SS, and Booty Bay was a real pirate town. It was a blast! But I also saw the lag that occured, and I think BGs were made because of the technical limitations of the genre. So I agree I don't like the pvp changes, but maybe they were forced into them...? |
| Airhead A big right not mentioned imo... blizz did not go all out for visual realism, but instead opted for visual consistency. So it runs on more hardware, as opposed to games that push the graphic envelope and limit their player base based to the market's hardware (ala vanguard). |
Bigshow I was a HUGE fan of WoW, until the release of the expansion. It, in my opinion, doomed WoW for myself and some others. No longer is gear acquired through raiding the best in the game; now all you need to do is a measly 10 arena games a week to get equivalent gear. So what's the point in spending the time to raid (which is the only good end-game group content in WoW unless you like doing the same 4 BGs over and over) when you can get equal gear from doing arena? Also the amount of times they have nerfed 25-man content in the last year is an obvious move to cater to those who would rather take said arena gear into a raid and be able to just DPS your way through everything, rather than take the time to actually learn encounters the way they were originally designed: To be difficult and to take ACTUAL time to learn. Combine that with the fact that there is no longer attunements for any BC raid, from Karazhan to Black Temple (Again a move that caters to players who "think it's too unfair and time consuming that you need to complete an attunemtn chain") and all you basically have left is a great expansion that was destroyed by blizzard in an attempt to get more subscribers. |
| Panthur it wasn't bad, thought it was fun questing and doing the instances. Better than the asian grindfests. |
Well, the fact that they keep adding stuff yes, makes us take for granted the old areas WPL and Winterspring (ftw!) I think that if they keep going they will eventually run out of ideas, making the game and all other areas obsolete |
They are making everything more unique when it comes to PvP gear and raiding gear with resi and more stam in PvP gear, so thats an added bonus |
Blizzard has earned this motto "If its fixed...we'll break it...somehow" The game WAS a masterpiece at first. It required skill and knowledge of your class...Now all that matters is your gear. Yeah I know some argue this over and over. But those who argue in favor of skill are those who have the best gear...Logically they want to think that they are good but they aren't. Its the gear that does most of the work for them. Now on to another matter...the soloist casual gamer...boy did blizzard ever alienate this grp....Might i add there are more casual gamers in the world than hardcore ones. Once the soloist casual gamer reaches max lvl...they instantly lose a great deal of intrest b/c the rules @ that point are extremely confined. Aside from farming rep and money and doing pug BG's...which is not fun...what else can the casual gamer do? Nothing....I can tell you from experience that even though many ppl still like WOW...its days are numbered even with the coming exp TWoLK. I look forward to when ppl in droves start cancelling their memberships and Blizzard's cash arsenal is shooting blanks. Lastly, from all of this you can expect even new and more exciting MMO's to be born from the "forsaken" WOW. Blizzard rose to the highest peak in MMO history...but it's fall will one to remember and learn from. Never will you see a game so anally-tight and biased to the hardcore gamer than WOW. The future is bright for the MMO thanks to WOW but blizzard wont be a part of it. HAHA you deserve it Blizzard. Go back to making the standard PC game, you were always good at that. Stick w/ what you know |
I think WoW is a really good game, even when players aren't at a higher level. I tend to hang around at lower levels and join in with the trade chat which is always full of shit. People can get to know each other and take the piss out of the players who raid day and night. I think guilds are good too, they got that right. |
JP I played wow alot until the wrath of the lich king which completely killed the game for me, first of all rasing the level cap was gay, i got to 70 already im good with that i dont wanna lvl again, and the new raids and too many player who play all day and night just ruined it, EVERYONE has full epic theres not even a point in getting them there just as common as grey ffs. |
WoWs biggest issue is that they are very single minded in their approach to new content. They no longer look to please different branches of their fan base but instead only the biggest one. Another issue is there seemingly never endless fix of classes. Which is no doubt a lame ass way to act as if they are bettering the game by addressing it every patch. WoW could completely balance the game they wanted to once in for all but instead change classes to mix it up. Look to Starcraft for balance and you can see Blizz is playing games. |
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I've been playing WoW for a while and I've noticed that Blizzard tries to fix every class in the game, even when they're perfect. When WOTLK came out, deathknights could one-shot almost every other class and in PvP, arcane mages owned because of Slow. Blizzard is not good at fixing things. |
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Well, what can i say that hasn't already been said a thousand times. 1. blizzard totally ignores the casual gamer. 2. makes it waaaaay too hard to achieve exhalted in most factions. 3. makes most gear waaaaaay too expensive (at least gear that's worth having anyway). 4. makes the 30-55 grind horribly boring (almost like a movie where tremendous effort was put into an amazing intro, and an amazing close, but the whole middle portion of the movie almost makes you feel like the director got lazy or something) 5. make the game good enough to make you feel like you shouldn't cancel your account, but not great enough to get you to play once you finally say to your self "i'm over it". ps. any game that forces you to "gold farm" should re-think why it even exist in the first place... that's all i'm saying |
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| Odessa Blizzard made many things horribly wrong. While it became successful by numbers, it sacrificed complexity for it's success. Before WoW, we had game with great complexity. You really had to think of your character, what you'd like to play (i.e. Ranged or Melee, Healer or tank, Supporter) and stick to this role. If you did not think about your class, you screwed it. And since respeccing wasn't an option pre-WoW, you wasn't forced to a certain spec you don't enjoy. In WoW you're forced to have a raid-oriented spec or most guilds simply won't take you. And this only happens because respeccing is so easy. No one has to think about the way your char develops, as you can change it at any time. This took a big piece of RPG out of WoW. One of most important aspects of WoW was character development. Next one is the item grind and PvP rewards. Before WoW people did PvP for the sake of PvP not to get some shiny epic/purple items. In Lineage II you fought for honor and prestiege (i.e. owning a castle, ruling about a piece of land and setting taxes etc.). People did clan wars there for the sake of PvP. There was no reward in Lineage II PvP/wars. In fact, you even lost XP and sometimes your item when you died. People played much better and focused on winning and not to die. In WoW, death is meaningless. Ganking is encouraged (unlike in other games discouraged). Gankers don't get punished, no karma/murderer alignment system. |
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| Odessa Blizzard made many things horribly wrong. While it became successful by numbers, it sacrificed complexity for it's success. Before WoW, we had game with great complexity. You really had to think of your character, what you'd like to play (i.e. Ranged or Melee, Healer or tank, Supporter) and stick to this role. If you did not think about your class, you screwed it. And since respeccing wasn't an option pre-WoW, you wasn't forced to a certain spec you don't enjoy. In WoW you're forced to have a raid-oriented spec or most guilds simply won't take you. And this only happens because respeccing is so easy. No one has to think about the way your char develops, as you can change it at any time. This took a big piece of RPG out of WoW. One of most important aspects of WoW was character development. Next one is the item grind and PvP rewards. Before WoW people did PvP for the sake of PvP not to get some shiny epic/purple items. In Lineage II you fought for honor and prestiege (i.e. owning a castle, ruling about a piece of land and setting taxes etc.). People did clan wars there for the sake of PvP. There was no reward in Lineage II PvP/wars. In fact, you even lost XP and sometimes your item when you died. People played much better and focused on winning and not to die. In WoW, death is meaningless. Ganking is encouraged (unlike in other games discouraged). Gankers don't get punished, no karma/murderer alignment system. |